<Debug>
Use the Debug component to see live representations of all colliders in a scene.
<Canvas> <World> <Debug />
<RigidBody> <AutoColliders> <Mesh {geometry} {material} /> </AutoColliders> </RigidBody> </World></Canvas>Component Signature
Section titled “Component Signature”
<Debug> extends
<
T
.
LineBasicMaterial
>
and supports all its props, snippets, bindings and events.