<Align>
This component will calculate a boundary box and align its children accordingly.
<script lang="ts"> import { Canvas } from '@threlte/core' import Scene from './Scene.svelte' import { Pane, Slider, Checkbox } from 'svelte-tweakpane-ui'
let x = $state(0) let y = $state(0) let z = $state(0) let precise = $state(false) let showSphere = $state(true) let autoAlign = $state(true)</script>
<Pane title="Align" position="fixed"> <Slider bind:value={x} label="X" min={-1} max={1} /> <Slider bind:value={y} label="Y" min={-1} max={1} /> <Slider bind:value={z} label="Z" min={-1} max={1} /> <Checkbox label="Precise" bind:value={precise} /> <Checkbox label="Show Sphere" bind:value={showSphere} /> <Checkbox label="Auto Align" bind:value={autoAlign} /></Pane>
<div> <Canvas> <Scene {x} {y} {z} {precise} {showSphere} {autoAlign} /> </Canvas></div>
<style> div { height: 100%; }</style><script lang="ts"> import { T } from '@threlte/core' import { Align, OrbitControls, RoundedBoxGeometry, TransformControls } from '@threlte/extras' import { Box3, type Vector3 } from 'three'
interface Props { x?: number y?: number z?: number precise?: boolean showSphere?: boolean autoAlign?: boolean }
let { x = 0, y = 0, z = 0, precise = false, showSphere = false, autoAlign = false }: Props = $props()
let box = new Box3() let center = $state<Vector3>()</script>
<T.PerspectiveCamera makeDefault position.z={10}> <OrbitControls /></T.PerspectiveCamera>
<!-- The property autoAlign is not reactive, therefore we need to key it here. -->{#key autoAlign} <Align {x} {y} {z} {precise} auto={autoAlign} onalign={({ boundingBox, center: newCenter }) => { box.copy(boundingBox) center = newCenter }} > {#snippet children({ align })} <TransformControls onobjectChange={align}> <T.Mesh> <RoundedBoxGeometry args={[1, 2, 1]} /> <T.MeshStandardMaterial color="white" /> </T.Mesh> </TransformControls>
<T.Mesh position.x={-4} position.y={1} > <RoundedBoxGeometry args={[1, 2, 3]} /> <T.MeshStandardMaterial color="white" /> </T.Mesh>
{#if showSphere} <T.Mesh position.x={-2} position.y={3} > <T.SphereGeometry /> <T.MeshStandardMaterial color="white" /> </T.Mesh> {/if} {/snippet} </Align>{/key}
{#if box && center} <T.Group position.x={center.x} position.y={center.y} position.z={center.z} > <T.Box3Helper args={[box, 'white']} oncreate={() => { console.log('CREATE!') }} /> </T.Group>{/if}
<T.DirectionalLight position={[3, 10, 5]} /><T.AmbientLight intensity={0.1} />
<T.AxesHelper />The grouped objects will be aligned on the x, y, and z axes by default.
<script> import { T } from '@threlte/core' import { Align } from '@threlte/extras'</script>
<Align> <T.Mesh position={[-1, 0, 0]}> <T.BoxGeometry /> <T.MeshBasicMaterial /> </T.Mesh>
<T.Mesh position={[1, 0, -2]}> <T.BoxGeometry args={[1, 5, 2]} /> <T.MeshBasicMaterial /> </T.Mesh></Align>x, y, z
Section titled “x, y, z”You can also specify a number between -1 and 1 to align the objects on a respective axis. For example, providing x={1} will align the objects to the left (with respect to the default camera), x={0} will center the children, and x={1} will align them to the right whereas x={false} will ignore that axis completely.
<script> import { T } from '@threlte/core' import { Align } from '@threlte/extras'</script>
<!-- Align left on the x-axis, ignore the y- and z-axes --><Align x={-1} y={false} z={false}> <T.Mesh position={[-1, 0, 0]}> <T.BoxGeometry /> <T.MeshBasicMaterial />
<T.Mesh position={[1, 0, -2]}> <T.BoxGeometry args={[1, 5, 2]} /> <T.MeshBasicMaterial /> </T.Mesh></Align>By default, the component <Align> will calculate the bounding box and align its children when the component mounts or any relevant props change. To account for child objects being mounted or unmounted, use the property auto.
<script> import { T } from '@threlte/core' import { Align } from '@threlte/extras'
export let showOtherCube = true</script>
<Align auto> <T.Mesh position={[-1, 0, 0]}> <T.BoxGeometry /> <T.MeshBasicMaterial />
{#if showOtherCube} <T.Mesh position={[1, 0, -2]}> <T.BoxGeometry args={[1, 5, 2]} /> <T.MeshBasicMaterial /> </T.Mesh> {/if}</Align>Events
Section titled “Events”The component <Align> provides an event align which fires when the child objects have been aligned. The event payload contains the following properties:
type AlignEventData = { /** The outmost container group of the <Align> component */ container: Object3D /** The width of the bounding box */ width: number /** The height of the bounding box */ height: number /** The depth of the bounding box */ depth: number boundingBox: Box3 boundingSphere: Sphere center: Vector3 verticalAlignment: number horizontalAlignment: number depthAlignment: number}<Align onalign={({ width }) => { console.log('The width of the bounding box is', width) }}> <T.Mesh position={[-1, 0, 0]}> <T.BoxGeometry /> <T.MeshBasicMaterial /> </T.Mesh></Align>Snippet Props
Section titled “Snippet Props”The component <Align> provides a snippet prop called align to schedule
aligning all child objects. Be aware that this will not immediately align the
objects, but rather schedule the alignment to happen exactly once per frame.
It’s a manual alternative to auto.
<Align> {#snippet children({ align })} {#if showOtherCube} <T.Mesh oncreate={align}> <T.BoxGeometry /> <T.MeshBasicMaterial /> </T.Mesh> {/if} {/snippet}</Align>