Animation transitions
Transition seamlessly between glTF animations.
<script lang="ts"> import { Pane, Button } from 'svelte-tweakpane-ui' import { Canvas } from '@threlte/core' import Scene from './Scene.svelte' import type { CharacterActions } from './types'
let action = $state<CharacterActions>('idle')</script>
<Pane title="Transitions" position="fixed"> <Button title="Idle" on:click={() => { action = 'idle' }} /> <Button title="Walk" on:click={() => { action = 'walk' }} /> <Button title="Run" on:click={() => { action = 'run' }} /></Pane>
<div> <Canvas> <Scene {action} /> </Canvas></div>
<style> div { position: relative; height: 100%; width: 100%; }</style><script lang="ts"> import { GLTF, useGltfAnimations } from '@threlte/extras' import type { CharacterActions } from './types'
type Props = { actionKey: CharacterActions } let { actionKey = 'idle' }: Props = $props()
let { gltf, actions } = useGltfAnimations() let currentActionKey: CharacterActions = 'idle'
$effect(() => { // This effect acts like an init default pose $actions?.['idle']?.play() })
$effect(() => { transitionTo(actionKey, 0.3) })
function transitionTo(actionKey: CharacterActions, duration = 1) { const currentAction = $actions[currentActionKey] const nextAction = $actions[actionKey] if (!nextAction || currentAction === nextAction) return // Function inspired by: https://github.com/mrdoob/three.js/blob/master/examples/webgl_animation_skinning_blending.html nextAction.enabled = true if (currentAction) { currentAction.crossFadeTo(nextAction, duration, true) } // Not sure why I need this but the source code does not nextAction.play() currentActionKey = actionKey }</script>
<GLTF bind:gltf={$gltf} url="https://threejs.org/examples/models/gltf/Xbot.glb" oncreate={(scene) => { scene.traverse((child) => { child.castShadow = true }) }}/><script lang="ts"> import { MathUtils } from 'three' import { T } from '@threlte/core' import Character from './Character.svelte'
let { action } = $props()</script>
<T.PerspectiveCamera makeDefault position={[-0.85, 1.75, 2.46]} oncreate={(ref) => { ref.lookAt(0, 1, 0) }}/>
<T.AmbientLight /><T.DirectionalLight position={[10, 5, 5]} castShadow/>
<Character actionKey={action} />
<T.Mesh rotation.x={MathUtils.degToRad(-90)} receiveShadow> <T.CircleGeometry args={[3, 72]} /> <T.MeshStandardMaterial color={'white'} /></T.Mesh>export type CharacterActions = | 'agree' | 'headShake' | 'idle' | 'run' | 'sad_pose' | 'sneak_pose' | 'walk'Explanation
Section titled “Explanation”glTF is a comprehensive file format for 3D models, and it supports animations. In this example, we extract the animations from the glTF file, play them, and crossfade between them.
What is the code doing?
Section titled “What is the code doing?”- Extract the variables
gltfandactions.
const { gltf, actions } = useGltfAnimations()- Bind
gltfto the<GLTF>component.
<GLTF bind:gltf={$gltf} url="https://threejs.org/examples/models/gltf/Xbot.glb"/>This causes actions to be populated with an array of the available animations in that glTF file.
Run console.log(Object.entries($actions)) to see the available action strings and the shape of
the animation object. By doing this, you’ll discover that this example is only using 3 of the 7
available animations attached to this glTF file.
- selecting a different animation calls
transitionTofunction, which crossfades between the two animations